You need to acquire these two in order to have the full Morph skill, but I'll come to that later. A mob and an entity will spawn (these will chunkload, no argument about that). Meaning that you can probably find your chest full of goodies somewhere else, instead of it being completely destroyed, if it were to go through your base. I'm actually more keen on doing block displacement rather than block destruction. If you're worried about losing items/blocks which are hard to craft/acquire.Also, based on feedback in this thread, there will probably be something added to summon the meteorite, but by default, I would rather it disabled. The reason I want damage + destruction, is because it'll be the kind of thing that'll make you go " phew that was close", or "curse the RNG gods!" rather than going day by day doing the same thing over and over again, expecting things to change, which is the very definition of insanity. Griefing the land will be a config option, but enabled by default (because seriously, what meteorite hits the earth with no damage?). It is not meant to happen more than once in the overworld. The meteorite landing is a 1 time thing.The mod will crudely track which players are active and try to approximate, so it doesn't randomly happen over someone who's AFK. Just hope that you're not in the wrong place at the wrong time when this happens, so that you don't accidentally destroy someone's base. There is supposed to be a random event, set a while into the game, where a meteorite spawns in the air above you and crashes into the terrain, leaving an obvious trail of destruction and I'll try my best to make the SFX noticeable so that players don't miss out on the already obvious meteorite landing.First off, you are not supposed to be able to "morph" just because you have the mod installed.There will probably be a config to keep the mod at it's current state, but it'll have to be enabled by the player/server host.
The final update for Morph for Minecraft 1.6 will be v0.6.0. Take note that these will not be coming to Minecraft 1.6. I'm pretty new to making reddit posts so I'll try to format it to my best ability with the time constraints I have at the moment. Mind you that these are all plans and are subject to change. This post is to explain, in detail, on what is currently planned for Morph. I've been asked multiple times about the future and about balancing Morph due to it's current, overpowered state. Heya, I'm iChun and I am the dev of Morph. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources:
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